

War/ Armored Elephant and Scythe Chariot trample damage area reduced just enough so that they no longer damage enemy units/buildings on the other side of a wall.Elephant Archers have +1 attack, cost reduced to 180F, 45G (previously 180F, 60G).Cataphract: +20 HP, +1 armor, +1 pierce armor upgrade cost to 1600F, 750G (previously 2000F, 850G).Horse Archer and Heavy Horse Archer have 1 pierce armor (previously 2).Changes in train/build time of units: Camel Riders are 6% slower to train (now 25% faster to train than Cavalry) Farms: 20% faster towers: 10% faster.Broad Swordsmen have +10 HP, Long Swordsmen have +20 HP.Short Swordsmen directly available in Bronze Age without any research.Gold and stone miners work 15% faster (to compensate bug fixes to technologies).Food available from Whale increased to 300 Food.Hunters work 5% faster than before (previously they were as slow as Foragers).UI indicator for amount of villagers working on each resourceīalance adjustments Units and buildings.Scouts auto-attack if they’ve been tasked to attack, or when attacked by a non-gaia unit.Option to toggle blood effects on and off.Global queue indicator for all currently queued technologies and units.Automatic File Transfer of scenarios and maps in the Multiplayer Lobby.


